


So, when it comes to when we will release the real answer is “as soon as we can.” And we will continue to update you with more info when we have it. These were real tests and not just marketing events. Not being afraid to show an unfinished game to millions of people with all its flaws is not normal. Having millions of people play your game long before it’s ready is not normal. However, like a lot of things with this game, we have not chosen the typical route. If we were following the standard rules for game releases, we would have set a date far enough in advance with enough buffer to have a confident release date. If we do need to do a Day 1 patch, then that pushes our date out to early/mid-October.
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There is however a likely scenario where we get a conditional Pass meaning we have to do a Day 1 patch with some final fixes to ensure compliance. If that Passes cleanly, then we could be looking at a mid-to-end of September release. We are currently in the CM prep part of that process and will hopefully be submitting to 1st parties in a little less than 2 weeks.

But it didn’t and so we have spent the last 3-4 weeks fixing those issues and getting ready to do another submission. If it HAD passed, then we would have been able to ship at the end of Aug. We realized then that we had more work related to compliance than we had anticipated. So where are we in this?Īt the end of July, we started this process, and we got our first results back by mid-August which was a Not Pass. If we don’t Pass, then we need to spend about a month fixing the issues that came up from the submission and repeat the above process. (e.g., Are trophies being properly tracked, is my friend’s list being properly updated with game status, etc.) After we get a Pass from all 1st parties, we are then ready to ship and need probably 1-2 weeks before launch depending on the date of the Pass. Compliance bugs are ones that relate to the systems and overall experience that the first parties expect from games on their platform. Functionality means “does this gameplay feature work as intended” (e.g., there is a bug where the damage from your weapon is altered after using a certain ability.) This is not something the 1st parties will be looking for unless of course it prevents them from testing. Also, to be clear during this submission process, the QC team at Ubisoft are putting the build through the ringer looking for functionality bugs and another team at Ubisoft, divided up into PC, Sony and Xbox groups are looking for compliance bugs. 1st parties take a week to get their final report on the submission and give us a Pass or Not Pass with a list of must fixes for the next submission. If it passes, then it goes to the 1st parties to be certified for release. It then goes through 1 week of heavy QA & Compliance testing by several Ubisoft teams. Once we have fixed or completed all of the tasks that we want/think we need for submission we then spend about 2-3 weeks prepping and validating a CM (Candidate Master) that we think is the final version of the game for submission. To get to that we have to self-test with internal QA/Compliance teams to try and find any issues that might get flagged in the submission process. Submission is the part of development where we give the game to the 1st parties (Sony, Xbox, etc.) to check that the game works correctly in their environments. Here is a detailed description of how the submission process goes:
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And sometimes full transparency is like drinking from a firehose so hope you all are thirsty! :D First things first. Hello XDefiant Fans! I’ve got an update for you and it’s a big one! We want to explain further why we haven’t given a specific date yet for our launch.
